Sometimes it’s just not possible, or the most beneficial option to pay your hard-earned points to keep a small skeleton horde from attacking your school. The notifications can get a little repetitive, but the randomization of the cards, and buffs and debuffs of different areas (and for finishing a level) keep it interesting. If you don’t have any type of alchemy classroom in your school then you won’t be generating any alchemy points. Or perhaps an event is going on- which requires you to pay in alchemy points. You use these energy points to draw a card from the alchemy-themed deck. For example, An alchemy classroom will generate alchemical energy. You get money from students in the school, and you get various types of energy from various types of classrooms. You know, actually, play the game! You cannot directly move students, but you can control what types of classes they will take, and you can take 4 that you select out on dungeon missions, which resembles more like a card game.Įven though a lot is randomized, the game does require you to think. It will pause itself to give you time to make a decision. You use these cards to build your school and watch it come alive like an aquarium simulator, BUT a highly interactive one.Ĭonstant notifications will pop up from the King, the neighbouring peasants, the Orc tribe, etc… It’s not a game that you can just have on in the background. You might get a school pet, a decoration, a classroom for your magic university… etc. “Spellcaster University” is unlike any game I’ve played before. This is more of a guide than a review, but I found the perfect game review on GOG, so, take it away, Igasho: Drop it through a machine translator if you're not so good with German: you'll get the gist.This is the long version, for the quick answers, I have added a bullet point guide to Spellcaster University cards. He got several damage spells, is able to summon flame-walls and can heal the own troops." The fourth class is the Spellcaster, which uses all sort of magic. He can be partially invisible, brutally attacks from behind, and uses bombs which causes area damage. The Archer has special shooting attacks, can set up traps and, if necessary, fight in close combat. The Warrior uses different special attacks, some pretty mean throws and can set his sword on fire. "Theres four different character classes we feature in Conquest. We're really trying to expand the key gameplay." The goal is to survive as long as possible. One player is Frodo, the others, being the Nazgul, have to catch him. On top of that we've got some funny stuff like, for example, Ringbearer mode. Also, we have CTF and, of course, Deathmatch, with all the mighty heroes. First of all we have Conquest mode, in which you got to hold several points, pretty much like the one from Star Wars Battlefront. "Beside the campaigns, which you can play solo or co-op, we going to feature different modes. The solo campaign, on the other hand, is for up to four players co-op, over split-screen or just playable on your own." "You can play multiplayer with up to 16 players. So, we've got a massive story for both of the campaigns." The campaign itself starts close to the end of the Triology, and you have to help Sauron conquer Middle Earth. We tell the story how Frodo fails, how he dies and how Sauron gets hold of the Ring. The evil campaign features a brand new story. In the good campaign you're saving Middle Earth. But for the very first time in a Lord of the Rings game, you are able to play the big bad guys by yourself (Sauron, Balrog etc.). These quotes are translated from German (thanks Tanja!) so the odd word may be displaced here and there. Pandemic game director Eric 'Giz' Gewirtz has revealed a ton of information about the newly revealed Lord of the Rings: Conquest in this interview, including first word on 16-player multiplay, four-player co-op for the Story mode, good and evil campaigns and plenty more.
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